Plus, it's also possible to drop to the streets and interact with fans, which is a nice touch.
New York's adoration of Spider-Man comes across with every swing, as players move about the world with passers-by cheering them on. This has a great payoff, as both manage to feel as much like a character as some of the people that appear in the game.
Spider-Man's take on New York is a more accurate representation of the real-world place than Infamous' portrayal of Seattle is, but both invested time in making the game space feel as close to the real thing as was feasible at the time. One of the central aspects of both Spider-Man and Infamous is the city they take place in. RELATED: Suicide Squad: Kill the Justice League Has the Potential to Ironically Be the Best Superman Game Yet That feeling is especially prominent during boss battles, where beefy enemies exchange blows with the player. That's a great thing, as it makes combat feel a lot more dynamic, and by extension, more in line with what one would expect to find in a superhero movie. While other superhero games offer something of a floaty combat system, the Batman Arkham games being the best example, Spider-Man and Infamous offer up a system that feels far more agile than the other stuff that's out there. This fluidity is what makes Delsin and Spidey feel so super. There's a sense of grace to these abilities, with both games emphasizing melee combat and Infamous incorporating a suite of ranged attacks for players to use against their enemies. Moment to moment, players get to dash around rapidly and fire off their powers with few restrictions. Of course, it wouldn't be a superhero game without superpowers, and it's another area where both games shine.